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Activity Log

Global Status Overview

Faction Relations ?

Character Status

World States

History Management

Town Override Network

Base Towns with Overrides

    Select a town to view its override paths.

    Environment Information

    Details

    Click an item in the other columns to see its full data.

    Seasons & Weather

    Resources & Fertility

    Equipment Locker

    Character Sheet & Inventory simulation coming soon...

    User Markers

    Activity Log

    System ready.

    Export Markers

    Save your current set to your profile.

    Import Markers

    Export and clear the existing set before importing.

    Paint & Plan Manager

    Activity Log

    Ready to plan.

    Export Plan

    Save this plan to your profile.

    Import Plan

    Importing will overwrite current drawings.

    Research Tree

    Click on a technology to see details.

    User Preferences ?

    Current Session

    Manifest: vanilla

    Loaded Save: None

    Import Save State

    Load a saved state for the current manifest. This will overwrite any unsaved changes.

    Infamy & Spawn Tracker

    World Influence

    Coming soon...

    Bounties & Notoriety

    Coming soon...

    Spawn Activity

    Faction Power Rankings

    World History Log

    History tracking started...

    Information

    Select a category

    Select an item to inspect

    Map Layers

    Toggle auxiliary data layers.

    Spawn Areas

    Visualizes underlying biome/zone data.

    Biomes

    Vegetation and foliage distribution.

    Spawn Borders

    Outlines of zone boundaries.

    Region Labels

    Names of spawn zones.

    Landmarks

    Curated ruins & POIs.

    Top-level Toggles

    Road Network

    Travel paths and trade routes.

    Debug Grid

    Coordinate verification overlay.

    Towns & Settlements

    Major locations.

    Farming

    Arid Fertility

    Cactus farming zones.

    Green Fertility

    Greenfruit farming zones.

    Swamp Fertility

    Grow some sticky icky.

    Water

    Groundwater availability.

    Mining Resources

    Copper

    Node density.

    Iron

    Node density.

    Stone

    Building material.

    Weather & Hazards

    Acidic Ground

    Soil hazard.

    Acidic Water

    Water hazard.

    Acid Rain

    Weather event.

    Burning

    Orbital lasers.

    Duststorm

    Visibility/Combat.

    Gas

    Poison clouds.

    Preview

    Select an Overlay

    Click a layer on the left to see details.

    Global Settings

    Select a category from the left to edit game constants.

    Contents

    • Introduction
    • Data Management
    • Player Markers
    • Faction Mechanics
    • Character Status